Serpentine: Aerial (Hatchling)     

Species: Serpentine. Type: Aerial. Class: Fiend (Reptile).

Align: Basic instinct creature. Gender: N/A.

 

Level: 1-D12. Damage-Points: 1-D20 +1 x level.

Number encountered: 1-D2 per 4 characters present.

Experience-Points: 60 x level.

 

Characteristics:

Awareness: Hearing: 24, Sense of Smell : See: "Taste", Sixth Sense: 18, Taste: 30 (its sense of smell), Touch: 26, Vision: 28. Charisma -: Appearance: See: "Description". Speech: 24. Constitution: 28, Coordination: 28. Dexterity: 30, Intelligence: 16. Mental-Strength: 24,

Strength: 26, Wisdom: 7

 

Movement:

Flying: 18. Grounded: 9. Swimming: 2

 

Luck: 1-D4 per level. Oxygen-Points: 72. Blood-Points: 84.

 

Attacks:

Bites ---------- : 2

Damage ------ : 2-D6 (+2-D6 per 2 levels advanced).

Range -------- : 3 spaces (15').

Attack type - : Needle.

Special ------- : Venom (Morning Dew): See: "Special Offenses".

 

Defense: 28 Offense: 30

 

Treasure: %Roll needed to have money and treasure:

35% chance for 1-D4 +1 treasure checks.

Begin rolling on the UnCommon chart.

 

Description:

Annihilation Strike?: Yes. Sudden Death Strike?: Yes.

Description: Length: 10'-25' (depending on level). Weight: 4-100 Lbs. (based on level),

Skin color: Transluscent skin, Skin texture: Scaly, yet smooth, hard to grasp physically (40% natural evasion defense). See: "Special Defenses". Eye color: white-amethyst-blue (gorgeous eyes), Eye shape: Medium sized and slanted, Posture: Snake-like.

 

The Aerial Serpentine is a graceful creature, possessing an ever-in-effect innnate ability of Evasion (this ability is forever in effect, even when resting and sleeping). See: "Special Defenses".

 

Dislikes ----- : Any creature not created solely from air.

Disposition - : This breed of Serpentine is the least aggressive of the serpentine species. Even so, this creature is not to be encountered lightly, or approached in a reckless manner. Aerial Serpentine is quick to do combat if threatened. It is a confident fighter, and does not back down easily.

 

Fears -------- : None.

Habitat ------ : Grasslands and many other regions.

Immunities - : All Disease, Poison and Sickness.

Life-span --- : Lesser Immortal (never ages and dies, but can be killed). This type of creature will age into its prime and then cease aging altogether, locking this creature into a long and eventful life.

 

Likes -------- : Protecting objects which radiate intense power and energy. This behavior is not fully understood, thus any other jabbering about this subject will lead to nothing . . . . . . .*

 

Needs ------- : None. This creature does not need sustenance to exist.

Note --------- : None.

 

Special Abilities:

None.

 

Special Defenses:

Evasion: 40% chance to slip through the attack to seize, or grapple. Note: This ability also applies to any form of physical weapon attack on its physical body. If it has the room to move, and can move enough spaces in one turn to evade an Area of Effect attack, check this ability by simply rolling your % dice. If you roll a 40 or below, the Arial Serpentine evades the physical attack. (G.Ms. discretion based on circumstances).

 

Damage-Reduction: vs. Air Abilities, Powers and Spells: 1-D12 per level.

Example: A Level #10 Arial Serpentine being Air Ability that causes 1-D6 x 24:

 

1. I roll a D6 and times it by the creature's level. I roll a 3, so 3x24 = 72. The Arial Serpentine will take 72 damage.

 

2. Now roll its damage-reduction check. An 85 is rolled, thus it's outer coat of scales repels the strike (the Arial Serpentine takes no damage).

 

Special abilities to turn:

Acid --------- : 71+

Blunt -------- : 71+

Cold --------- : 71+

Electricity -- : 71+

Fire ---------- : 71+

Needle ------ : 71+

Sharp -------- : 71+

 

Special Offenses:

Morning Dew Venom: The Aerial Serpentine will inject its venom into the blood-stream of its victim if a Maximum Strike occurs in which 40%+ damage is inflicted.

 

Effect time: 2 turns (10 seconds).

Avoidance-roll: Yes: vs. "Poison".

 

Effects if avoidance-roll is:

Successful: Movement decreases 20% (rounded down). Penalty of -20 to strike.
Unsuccessful: Movement decreases 40% (rounded down). Penalty of -40 to strike.

 

Complications: Fever and delusional sleep will occur.

Duration of Effects: 4-D4 days.

After effects of poison: Intense dizziness which will subside in 1-D4 days.

Special: None.

Susceptibilities and Weaknesses: None.

Weapon Susceptibilities : Rank-0 non-magical weapon to harm.